Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

2008-05-24

Roguelike revival

I played my first roguelike JAMoria on a Mac Classic II somewhere around 1993. It's a classic black and white ASCII game where you run around with a @ using the numpad on the keyboard. In JAMoria you start in a small city, just like the classic Moria. But instead of just having one dungeon, it has multiple dungeons to descend into, both in the town and in the wilderness that surrounds it.

Like all roguelikes, if you died you had to start over again and create a completely new character to play with. Already being familiar with regular table top role playing games, rolling new stats and trying out new race and class combinations was a major part of the fun.

In early 1996, using a blazingly fast 28.8 baud modem I managed to download ADOM 8.1 and install it on my first non Macintosh pc, a Pentium 75Mhz. At first I found the game really hard, and all new characters died after just a few minutes, but I kept trying. After some newsgroup searching I found help in rec.games.roguelike.misc, and later rec.games.roguelike.adom. And I've been playing ADOM ever since. It's a very very difficult game to "win", but just trying to is fun enough. Not much has happened to ADOM since version 1.1.1 in 2002, and by that time the development of all the other rougelikes I knew had gone into maintenance mode or ceased completely.

Adom: Terinyo

One reason might be that graphical games were making it impossible to compete. One of my favourites, Dungeon Hack, was early and most roguelike of them all. The much more popular Diablo came later and was not turn based, even if the game mechanics was kind of the same. Of course people tried making graphical front ends to the classic roguelikes with varying success. Falcon's Eye was probably the most known. A fork of that project called Vulture's is still under development and it's a game I have yet to try. (The demo video looks good though!)

To get back to the title of this post; It feel there is a huge revival going on in the roguelike scene. There's new blogs, columns, news pages and games showing up everywhere and older newsgroups and pages like RogueBasin seem to have a surge in activity and popularity. Even the ADOM homepage has gotten a face lift with a new blog about Thomas Biskups new roguelike JADE, and a brand new forum.

I guess that the main reason people enjoy making roguelikes is that the games are full of tricky algorithms like dungeon generation, field of vision, monster AI and more, but still small enough for a single developer to make by themselves. The main reason is of course that there's no graphics and no sound (well, DoomRL has sound), so all the programming effort and processing power can be spent on actual game play instead of bells and whistles. If you know what to do, creating a new game from scratch can be pretty quick. 7 Day Roguelike competitions seems to be more and more popular.

Some are more ambitious than others. The crazy guys behind Dwarf Fortress have quit their jobs to work full time on their ASCII dwarf game simulator. It's not really a classic roguelike, but the features are impressive. Julian Mensch has been working on his Incursion since 1999 and the planned release is in 2011!

All in all, it's a genre of games worth trying, and I guess it's a nice way to learn a new language trying to implement a 7DRL in it. (My attempt in J2ME was never completed though. Take a look at Dweller instead.)

Also, I wonder what's the best way to control a roguelike when you only have a touchscreen. Would be nice to have one for the OpenMoko phone.

2007-07-23

Crazy watches and passing time

This is without doubt one of the most interesting articles I've read in a long time. It's about a japanese watch maker called Haruo Suekichi (Japanese homepage only), who designs odd and unique contraptions that show time. Some of them look barely wearable, but they're all still really cool.

The interviewer also asks how he looks at the passing of time and I think he had a great definition of it:
The progress of time and memories are like a path you go along, and certain memories stand out as markers...that's kind of how I think of time, I guess, how I look at time...
I'm so used to looking at time from a scientific point of view (I blame Brian Greene for that) so this article felt really refreshing to read. Sometimes it would be nice to be able to express thing in a more poetic way.

2007-02-21

Staying creative

Ken Robinson who wrote Out of Our Minds: Learning to Be Creative is also an excellent speaker. I particularly like this quote from his TED talk last year:
"Picasso once said that all people are born artists, and the problem is to remain an artist as we grow up. I believe this passionately, that we don't grow into creativity, we grow out of it, or rather we get educated out of it."
There's a great video of the talk over at TED Talks, please take a look.

I believe this quote is true and you can feel it if you're stuck doing uninspiring work or just watching pointless tv shows that don't make you think. There are some good tv shows that are worth watching, but I feel that the majority of them slowly kills creativity and sucks away all inspiration.

Same thing goes for the current school system. It suffocates the creativity of young people and something needs to be done about it. The status of being a teacher is not high enough and the schools never get enough resources to make studying fun. Some of us who likes to read had it easy in school, but some people just aren't made to sit still at a desk all day. I also believe there should be possible to study at different speeds. There's no point in stressing out the slower students and boring the quick ones when doing the work in your own pace is possible.

I think smaller classes would work a lot better but unfortunately there's no money for anything like that. Also, I think the parents play a huge part in their kids success. This article in New York Magazine is a great example of what can happen. I believe that hard work and being able to focus is the key. Sure, everyone starts from a slightly different position, but where you take it mainly depends on the effort you put in and really wanting to get there.

Don't let the fear of failure hinder you from reaching your goals.